![]() I've unchecked all the controller options in my steam settings, disabled the steam input in the game settings (through steam), and "forced off" the controller in big picture mode (also steam). When looking at the REWASD PUBG home page ( ), I see the sentence "First of all, you can turn off the native Player Unknown Battlegrounds controller support completely", but I see no way to do that successfully. I have spent hours reading through forums and tech support articles and I cannot find a way to get PUBG to stop recognizing the controller. However, every time I load the game it recognizes the controller and tries to use the native controller settings vs the mapping I have setup in REWASD. They did the same thing with Anthem.Help! I've been trying to play PUBG with REWASD and my Xbox Elite controller. Basically it's going to release exclusively on XB before releasing on other consoles.Īpparently they had to give the impression of true exclusivity to make it look like their system has more actual exclusives, when these games are not being designed as true exclusives. Multiple times at E3 they used the exact phrase "Release Exclusive". They usually don't deliver frequent fixes, just look at H1Z1's state. There's official press from E3 stating that and only rumors (albeit undenied ones as of now) that PS4 will get it too. That said as far as Microsoft is concerned PUBG will be xbox exclusive. It makes the game feel action movie esq with cars flipping and rolling after getting shot at and launching 20 feet in the air when they blow up. Hopefully they fix it for bullets and people but leave it on these low grav setting for vehicles. ![]() Watching streams of it on twitch alot and I see random lag and glitching all the time. Just look at the numbers on here, and it's hard to say this is a "fad" - Īs an early access game it better deliver frequent bug fixes and updates. ![]() Payday 2 just gave away 5 million copies on Steam, which brought them to the #5 most popular spot ever in concurrent users, and PUBG dethroned them directly after. To have that amount of popularity, and not just sustain growth, but to keep growing. And the player numbers are STILL increasing if you watch them week to week. To be approaching GTA5's amount of popularity, at just a couple months in to release. Which likely won't happen for at least 1-2 years at minimum. To even challenge the momentum they have going right now, it's going to take a lot of work, innovation, and strong design. PUBG is going to be the battle royale game to beat for the awhile, in to the unforseen future. They are also reinvesting the money in to future development, with things like "player controlled zombie mode", new movement abilities/actions and multiple maps coming in the future - which is already far more development than the other battle royale games/modes have gotten over years. Regarding support, in the short time they have been released, they have been much more consistent with updates & patches than the other games already.Īnd the shooting mechanics I find to be far and away more solid than H1Z1/etc, without the dumb "exploits" like how vehicles are used in that game, etc. It's a Battle Royale game, made by the mod creator, with a client actually created to be a Battle Royale game (and not a survival game modded to Battle Royale). PUBG has reached insane popularity (#5 record for concurrent users EVER on Steam, and just this past weekend broke their own record - soon approaching the GTA5 record from the PC release to hit #4 ever) simply for this reason. The difference is, playerunknown was the guy who actually created the mods for the other games "Battle Royale" mode. Hell I even watch Forsen play this almost everyday, but I'd never pick this up myself, even for 5 EUR. I just don't see how it is different from all the others, except that its popular now. Just another fad-of-the-month survival game on steam. ![]() I feel like this is just another H1Z1, DayZ etc. This game got popular really fast - I can see them spending time on servers rather than fixing physics, even though it really makes it harder to get to the top. It's quite far from being appealing for me yet.Ĭoming from a programming background, they were probably spending money on servers, and load balancing. Nothing is realistic, and worse, most things are inconsistent. Still, I don't get why this game has such a broken physics. fixing bugs and having a bit of content is a minimum. There is massive cash behind this game that isnt just EA-money. They have massive contracts with sony and will release for ps4 and xbox too. This game is already way more massive than h1z1 and delivers content updates and fixes regularly. You cant say this is a carbon copy of those games, thats like saying dota2 is a carbon copy of the dota funmap for wc3, while league and hots exist. Ive played the arma dayz mod, then skipped the standalone and h1z1 and all the similar ones like the culling etc.
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